![game maker studio 2 switch game maker studio 2 switch](https://sm.ign.com/ign_za/news/u/undertale-/undertale-engine-gamemaker-studio-2-launching-on-nintendo-sw_7w6c.jpg)
The 2D game development platform has been used for a number of popular games, including Spelunky, Hyper Light Drifter. YoYo Games have announced that they will release a Nintendo Switch edition of GameMaker Studio 2 this summer. I’d recommend searching youtube for more detailed comparisons between the versions if you doubt switching. GameMaker Studio 2 has introduced some major changes to how things are done with relation to rendering and the creation of rooms, and this means that it is not backwards compatible with legacy GameMaker versions except GameMaker: Studio 1.4. Game development engine, GameMaker Studio 2, will soon support the Nintendo Switch.
![game maker studio 2 switch game maker studio 2 switch](http://www.gamessence.net/wp-content/uploads/2018/08/undertaleswitch.jpg)
Is it really worth paying to upgrade? Well in our case it was, but it won’t always be the case for everyone. So nothing revolutionary, but it makes the level design a lot faster. Well it’s definitely better, but most of its changes are just to the interface. Level making just got way easier with box selection (yeah that dint exist before…)įor anyone interested in Game Maker Studio 2. We are very excited about this part and will give more details as soon as we can. The main reason to change the software was to use audio plugins that will allow us to modify or add filters for our sounds and music (Specifically the WWise plugin).
![game maker studio 2 switch game maker studio 2 switch](https://media.pocketgamer.biz/2018/8/90863/nintendo-switch-minit-r225x.png)
So far xBox360 Gamepad seems to work perfectly ? I gotta say, how the workspace works is A LOT better, you can have multiple tabs and objects open at once, and just scroll through them.
#Game maker studio 2 switch upgrade
So how is this upgrade relevant? This will hopefully be better for game stability (Less likely for bugs to come up) and supposedly better for hardware detection. Here are some thoughts about the switch to 2. Recently we pooled some resources and bought Game Maker 2 (MiniDoom was made in Game Maker Studio 1.4) we did this mainly to work with a few audio plugins, which will allow us to modify sounds and music in real time.